Gearbox inc History Timeline and Biographies

Gearbox Software, Inc. is an American video game development company based in Frisco, Texas. Founded in 1999 by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery, and Rob Heironimus, the company is best known for developing the Borderlands series, as well as working on other popular franchises such as Half-Life, Brothers in Arms, and Duke Nukem. Gearbox has also published games under its Gearbox Publishing label.

Creation Time:2024-07-10

1999

Foundation of Gearbox Software

Gearbox Software was founded in 1999 by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery, and Rob Heironimus in Frisco, Texas. The company initially focused on developing expansions for popular games.
2000

Release of Half-Life: Opposing Force

Gearbox Software's first major project was Half-Life: Opposing Force, an expansion pack for the critically acclaimed first-person shooter Half-Life. The game was well-received and established Gearbox as a reputable developer.
2001

Half-Life: Blue Shift

Gearbox Software developed another expansion for Half-Life, titled Blue Shift, which was released in 2001. The expansion featured a new storyline and improved graphics.
2002

Development of Counter-Strike: Condition Zero

Gearbox Software was tasked with developing Counter-Strike: Condition Zero, a single-player version of the popular multiplayer game Counter-Strike. The game faced several delays and changes in development teams.
2005

Brothers in Arms: Road to Hill 30

Gearbox Software released Brothers in Arms: Road to Hill 30, a World War II tactical shooter. The game was praised for its authenticity and storytelling and became the first in a successful series.
2009

Release of Borderlands

Gearbox Software released Borderlands, a unique blend of first-person shooter and role-playing game elements. The game was a commercial and critical success, leading to the creation of a popular franchise.
2012

Borderlands 2

Gearbox Software released Borderlands 2, which expanded on the original game's formula with more characters, weapons, and an engaging storyline. The game received widespread acclaim and solidified the franchise's popularity.
2013

Acquisition of Homeworld IP

Gearbox Software acquired the intellectual property rights to the Homeworld series from THQ. This allowed Gearbox to remaster the classic real-time strategy games and introduce them to a new generation of players.
2015

Homeworld Remastered Collection

Gearbox Software released the Homeworld Remastered Collection, which included updated versions of Homeworld and Homeworld 2. The collection was well-received for its faithful recreation and modern enhancements.
2016

Battleborn

Gearbox Software released Battleborn, a first-person shooter with MOBA elements. Despite positive reviews, the game struggled to find a large player base and was overshadowed by other titles in the genre.
2019

Borderlands 3

Gearbox Software released Borderlands 3, the latest installment in the Borderlands series. The game featured new characters, weapons, and an expanded storyline, receiving positive reviews and strong sales.
2021

Acquisition by Embracer Group

Gearbox Software was acquired by the Embracer Group, a Swedish video game holding company. The acquisition aimed to provide Gearbox with additional resources and support for future projects.
2022

Tiny Tina's Wonderlands

Gearbox Software released Tiny Tina's Wonderlands, a spin-off of the Borderlands series. The game featured a fantasy-themed setting and was inspired by the popular Borderlands 2 DLC, Tiny Tina's Assault on Dragon Keep.
2023

Expansion of Gearbox Publishing

Gearbox Software continued to expand its publishing arm, Gearbox Publishing, by signing deals with several independent game developers to publish their titles, further establishing its presence in the industry.
2024

New IP Announced

Gearbox Software announced the development of a new intellectual property, aiming to diversify its portfolio and bring fresh experiences to its audience. The new project generated significant anticipation among fans and industry watchers.
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